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Justin

Multi thread OpenGL and QtQuick

I quite like QtQuick even though there are elements of it that can be a little tedious at times. I’ll put that down to being a very young tool that needs some refinements, and some useful libraries to go with it. The biggest win for me though is how nicely …

Getting to grips with QML

In case you haven’t noticed QML is the big thing to come from Qt and it is being integrated into KDE plasma, BlackBerry, new Ubuntu mobile OS, etc. So, I figured I would give building some UI a go with it. Given how much I suck at UI design I …

Headless X on Kubuntu 12.10

I have a new machine that I’m setting up to a be a renderer. This machine will sit happily in the corner without monitor / keyboard / mouse and render video clips. The problem is: how on earth do you setup Ubuntu to boot without a monitor. Step 1: BIOS …

Wiki excitement

Woo excited. Just found a cool little plugin called BlogText. It uses the creole syntax similar to BitBucket which will be great for copying text between the internal development wiki and my blog here.

Creating VMs

I’ve been working on packaging our application, which has been a bit of a nightmare since we want to package some extra third-party libraries with it and finding the dependencies is proving interesting. Testing the package is also a bit of challenge. If I install the package on my machine, …

Testing madness

In general I’m not really a fan of test driven development. Even in most cases I think unit tests are a waste of time. Too often they become a chore that you quickly bang out some basic tests, and then for the rest of their lifetime they are a pain …

Application mobility

I’m a horder and this is most apparent in my virtual world. I have documents and applications from years ago that have survived across several computers. These days these documents now even have to survive being moved across to a different breed of computer with the advent of mobile computing. …

Data pipeline

Interesting couple of days working on trying to introduce a clear distinction between generating data and actually displaying it in a legacy framework. Really helps to affirm the idea that a rendering engine should be treated as a pipeline. The idea is called data oriented programming andand is distinct from …